I will be posting all current works and previous works completed from assessments.


Mycophobia – Camera Game

Game Development Playstation (GDP204)”You are part of a small research team sent out to an abandoned colony on a foreign planet. Armed with nothing but your camera and notebook; your mission is to uncover what happened to your fallen comrades.”…

Ghost of Oozak – Ghost Game

Rapid Game Prototype (RGP204) – Assessment 4 Create a game using a random generated theme provided. The theme was “Things Are Not What They Seem” Itch.io Page

Nature or Nuture – Isometric Game

Rapid Game Prototype (RGP204) – Assessment 3 Create a game using a random generated theme provided. The theme was “Sacred”, “Solitude”, “Player Never Dies” Itch.io Page

Alpaca Attack – Game

Rapid Game Prototype (RGP204) – Assessment 2 Create a game using a random generated theme provided. The theme was “Trees”, “Insurance”, “Chivalry” Itch.io Page

Lost and Found – Shoe Game

Rapid Game Prototype (RGP204) – Assessment 1 Create a game using a random generated theme provided. The theme was “Cycle of Life”, “Shoes in Places they shouldn’t be”, “Unusual Aftermath” Itch.io Page

Ikimon-Toss – Pet Game

Game Production Foundation (GPF104) In this game project, we made a tamagochi-like pet simulator. You feed and play with the monsters that you raise from an egg. I designed 12 unique monsters, each having an idle and a walking animation.…

Char Bone

Basic 3D Modelling (ACR103) – Assessment 3 We had to make a basic character based on the reference provided. I drew a basic turn around, so I could get the rough shape that this character would look like. Wireframe Render…

Fish Hut

Basic 3D Modelling (ACR103) – Assessment 2 We were tasked to recreate one of the selected concept art. I chose WHJ’s Fish Store Building. Rendered in Substance Rendered in Unreal

Mushroom Vial

Basic 3D Modelling (ACR103) – Assessment 1 We were tasked to recreate one of the selected concept art. I chose Ivan Kunakh’s Mushroom Vial. Rendered in Substance Rendered in Unreal Modelled in Maya

NES Console

Advanced 3D Modelling (AAC202) I had some free time so i decided to try and make the console as well. Day 3 – Ports Day 2 – Detailing Day 1 – Shaping

NES Pad

Advanced 3D Modelling (AAC202) – Assessment 3 We were tasked to recreate a Nintendo NES controller. Close -Up 1 Close -Up 2

Arcade Stick

Advanced 3D Modelling (AAC202) – Assessment 2 Final We were tasked to texture one of the model using Substance Painter. SketchFab – Back SketchFab – Bottom Close-Up Shots in Substance

Dwarven Service Drone

Advanced 3D Modelling (AAC202) – Assessment 2 Scrapped Base Material Fancy Eye Swirl Glowing Mohawk

Substance Painter

Advanced 3D Modelling (AAC202) Trying out substance painter for the first time. Other Weapons

3D Octopple

Advanced 3D Modelling (AAC202) Using the same Head template, I tried making my head. What did I do to my boy.

Alien Head

Advanced 3D Modelling (AAC202) – Assessment 1 We were tasked to recreate one of Patri Balanovsky’s Alien headshots. PolyGroups Base Shaded Wireframe Stages of Process